This job is no longer available
This job expired on 12/08/2026. It no longer accepts applications.
Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that elevate our upcoming titles. Working remotely, you will define the sonic identity of our games and craft music that reacts to player actions and narrative moments.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient environments to intense combat and cinematic themes.
- Develop adaptive music layers and stems that respond to real‑time gameplay changes.
- Collaborate with narrative designers, producers, and sound designers to ensure music aligns with mood and pacing.
- Integrate musical assets into game engines and audio middleware (Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Maintain organized asset libraries, exporting and labeling files according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Fully equipped home studio capable of delivering studio‑standard audio.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Proficiency with DAWs such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music in Unity or Unreal Engine.
- Familiarity with audio middleware tools Wwise and FMOD.
What we offer
- Remote work flexibility.
- Opportunities to shape the audio experience of multiple game titles.
- Creative autonomy within a collaborative development team.
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Odixcity Consulting